A book about programming, programmers, programs, and pop culture, in Norwegian language. Co-authored with Sjur Julin. Order it directly on lulu.com. The article contains all source code, licensed images, and video references. I recommend watching Sjur's launch video, even if you don't speak Norwegian.
A 2019 remastering of the Triumph Amiga demos Dreamscape and Eclipse, released at The Gathering 1996 and 1997. We recovered the original video and music files from my Amiga, including some unused hi-res images. The music was remixed, the font was replaced, the video files were resampled, scaled to 1080p and denoised and retimed to the new music. It's low res, it's gritty, it's 1996 all over again, with a 2019 flair.
Image transformations using separable filters can be implemented as a vertical pass followed by a horizontal pass. They usually differ in their implementation, and the horizontal one is slower. A new method is presented where the passes are almost similar by ordering and transposing data in a specific manner. This may be faster on architectures where the L1 cache is large enough to hold a temporary dataset of 8 lines. SSE2 and ARM NEON implementations are provided.
A second attempt at raytracing on the Mellanox TILE-Gx. The TILE-Gx has very limited floating point support in hardware, so let's try using fixed point math instead. Unfortunately, calculating square roots is very time consuming. An alternative approach is explored where custom conversion routines and integer math does this quickly enough to render 40 spheres in 1080p60. Videos and source code included.
The GPU only raytracer described in my 2016 article "GPU Hacks" can trace 80 spheres at 60 fps on the NVidia Tegra X1. This new article describes how to use CPU preprocessing to boost the sphere count to 128 with minimal changes to the GPU part. Videos and source code is included.
More publications in the archive
The 2020 Edition is based on the 2017 version that was tightly tied to Android and NVidia TX2. This new version compiles and runs on both Windows and Linux. Shaders should run on any graphics card. We replaced the fonts, the graphics, the music, and fixed a busload of bugs.
Ports of Quake and Doom for TILE-Gx multicore CPUs. Number of Quakes or Dooms possible to run in parallel is only limited by your screen size. Custom TILE-Gx specific scalers, including 2x and 3x EPX.
Pictures of hidden menus and unreleased protoypes I worked on in the Classic and MXP days.
Source code used to run the HomePilot internet box back in 98-99. Not all; it's only what I had checked out on my last day. Might be interesting for code archaelogists. Also Schematics for 2.0 hardware.
Source code, videos and other stuff from the Amiga years.