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Random stuff I'm doing, in chronological order.
2026 - 2025 - 2024 - 2023 - 2022 - 2021 - 2020 - 2019 - 2018 - 2017 - 2016

9 February 2026: Real Programming 5 year anniversary

Ekte Programmering

The Norwegian version of Real Programming was released 5 years ago today. Every time we're mentioned on Norwegian programming-adjacent websites, sales numbers shoot up. Last year was no different. Keep it up: Any news is good news! We're still looking for more Waterhousers and Ryghs so we can hand out anniversary awards, like in 2024. Unfortunately, nobody made the cut. Damn. We're keeping our hopes up for this year!

We released a HTML version of the 2023 summary last year, available here: Real Programming Condensed. It's not that long and contains all the main points.

23 January 2026: The Lost Art of Time

Timew and Timeux logo

From the archive: A simple tool that shows the time in a readable size, including seconds. Keeps running until you break it. No command line options, no dependencies, just roughly 50 lines of C. I still use it: Great for reading the time from the far end of the lab. Windows and Unix versions.

Source files:

A test run:

nils@mork:~/src/timeux$ gcc -O2 -Wall -o timeux timeux.c
nils@mork:~/src/timeux$ ls -l
total 16
-rwxrwxr-x 1 nils nils 9264 jan.  23 08:24 timeux
-rw-rw-r-- 1 nils nils 1450 jan.  23 08:24 timeux.c
nils@mork:~/src/timeux$ ./timeux
 ####   ####       #####     ##       ######  ####
##  ## ##  ##  ##      ##   ###   ##  ##     ##
##  ##  ####   ##   ####   # ##   ##  #####  #####
##  ## ##  ##      ##     #  ##           ## ##  ##
##  ## ##  ##  ##  ##     ######  ##      ## ##  ##
 ####   ####   ##  ######    ##   ##  #####   ####
 

15 January 2026: A View to a Kill

Quicker than expected: The Xmas Demo 2025 now has more views than 2023. 2024, which was much harder to make, lags way behind. The roll of the (YouTube) dice. I guess we'll hold a bake sale and get a DGX Spark [thregister.com] for this year's festivities. Good thing it's far off. Stil.

1 January 2026: Happy new year!

Click to watch video on YouTube

Happy new year! We released the Xmas Demo 2025 last Friday before Xmas. With help from old scener Tor Ringstad [demozoo.org], we did a 4K demo on the AGX Orin. After the Summer Preview fumble, it had to be done. Mistakes were made. Morons will be punished.

Improved timing, even better stateless rendering, and an array of new and almost not crap rendering methods were introduced: Full resolution flexibility and "I can't be believe it's not MSAA". Isn't as great as it might sound. Hmm. We spun some new shady shading techniques based on last years 1080p feast on the Nano. Read the code. And the book. Speaking of code, it shrunk: The control code is just 943 lines with comments, shaders 1731 lines total. Sjur got it running on Mac for the first time, but it's not ready for release yet. Maybe next... err, this year.

In the lab, I installed a new PC with a 16-core AMD Ryzen 9 9950X and a busload of RAM. Wise move: RAM prices have increased a lot since then. AI rush still not wearing off, it seems. The PC is just ridiculously much faster than the old one.

More tube gear in the lab last year, too! A Brocksieper and an Elekit 300B amp, and an assortment of NOS tubes. I also installed a DECWare input switcher and a Pro-Ject Pre Box RS2 Digital, but no pictures of that yet. Have to dust off the cam, I guess. Listening to music is fun again!

Work is progressing on the new filter theory loosely presented here. Since I quit working, there's endless time to do it, actually. Hoping to have a simple implementation for non-separable filters ready soon. Working with an old colleague who knows more math and filter theory than me on this. I just whip data around in patterns necessary to keep power usage low. Or execution speed high. They're often, but not always, the same.

Stay tuned for more top notch stuff in 2026! (May be considered regular stuff in some regions)

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