Al Green
Al Green's Brother
Home -- News -- Articles -- Source Code -- Videos -- LinkedIn -- About

Videos

...so I decided to take my work back underground

Technical Information

I have the following MP4 files available for higher quality playback. Contact me if you want a copy.

TitleYearMB
The Xmas Demo 2022 20221117
The Xmas Demo 2021 Remastered 20211234
Real Programming Launch Video 2021 52
Ekte Programmering lanseringsvideo 2021 52
The Xmas Demo 2020 2020 911
Dreamscape & Eclipse: The Final Cut2019 81
Dreamscape: The Missing Scene 2019 28
Superhero 2019 390
Wobblerne 2 2019 773
Quaternion HQ Tech Demo 2019 313
TX2 Mandelbrot Smooth Coloring v3 2018 372
The Xmas Demo 2017 Remastered 2017 459
GPU Raytracing...X1 v2.0 Remastered 2017 63

Several of the videos use music by Kevin MacLeod [incompetech.com]. Check it out!

All the videos are rendered in 1920x1080. Wobblerne 2 and Superhero should be played back at 50 fps, the rest at 60 fps.

Below is a selection of my videos that are available on YouTube. The Greatest Hits playlist has them all for easy access. Subscribe to my YouTube channel if you're feeling lucky.

2022

The Xmas Demo 2022

The Xmas Demo 2022 for the NVidia Jetson AGX Orin Developer Kit.
Article: The Xmas Demo 2022

YouTube video bWkbgB-Ee8o

2021

The Xmas Demo 2021

The Xmas Demo 2021 Remastered for the NVidia Jetson AGX Xavier.
Article: The Xmas Demo 2021

YouTube video 4m8qjYSOlKQ

Ekte Programmering lanseringsvideo

Real Programming Launch Video

Sjur Julin made the launch videos for the book Real Programming (Ekte Programmering in Norwegian).

YouTube video 4C5-s6zQpoM YouTube video wegLxIo-ZIw

2020

The Xmas Demo 2020

The Xmas Demo 2020, in cooperation with Sjur Julin. Full Windows and Linux source code available in the article.
Article: The Xmas Demo 2020.

YouTube video j5x-lytqqXQ

2019

Dreamscape & Eclipse: The Final Cut

Dreamscape: The Missing Scene

A remastering of the Triumph Amiga demos Dreamscape and Eclipse, released at The Gathering 1996 and 1997, respectively. The music was remastered by Sjur Julin. I did all the video magic.
Article: Dreamscape and Eclipse: The Final Cut

YouTube video QSK9z78lRlE YouTube video pgRTLwWNOSY

Superhero

Wobblerne 2

Sjur Julin and I recovered two old Triumph videos from VHS in 2019. I'm pretty happy about the result: The denoising, dewobbling and deinterlacing was pretty hard. Rescue your old tapes now, before they become totally unwatchable!

Superhero by Morten Johnsen and Wobblerne 2 by Morten Johnsen and Ivan Moen were released at The Gathering 1998:

YouTube video 3ORZe2FwHyQ YouTube video rtrriyFqFDw

Quaternion HQ Tech Demo

I've made some Julia Quaternion respins over the years. I took the shader code by Keenan Crane, converted it to C, made a threaded renderer, fixed a couple of bugs and used positions by Paul Bourke. The rotation code was my own work: Doing it in 4D is very complicated, so I did it in 3D instead. If the only tool in your toolbox is atan2, every problem looks like... err:

YouTube video iCDseNgfPsw

2018

Cisco SX80 "Spaceballs"

Some dork claimed it was impossible to do the Cisco floating balls effect on the TILE-Gx based video conferencing system, the SX-80. It wasn't. They didn't use it. 1 1/2 core somewhat unoptimized 8-bit SIMD code ftw! Could probably be squeezed into 1 core, but that ship has sailed:

YouTube video aza-36MwRIM

NVidia Jetson TX2 Mandelbrot Smooth Coloring v3

Fractals gone wild. Using a custom multi-threaded ARM rendering routine that switches to 64 bit math when the world... sorry, 32 bit is not enough. Some more info here: News 11 April 2023

YouTube video X08FlIlhk20 Rendering fractals on a TX2

2017

The Xmas Demo 2017 Remastered

The Xmas Demo 2017 Remastered. Everything runs in 60fps. A ridiculous amount of dubious optimizations were used to squeeze every bit of performance out of a simple NVidia Jetson TX2 GPU with 256 cores. Based on code from ShaderToy, Keenan Crane and myself.
Article: Nvidia Jetson TX2 Xmas Demo 2017

YouTube video BJzyPtwfMtE

Tainted Souls vs Champion of the Honorguard (T5)

Test of NVidia ShadowPlay in 2560x1440. Recording from the game Age of Conan. This is what happens when you screw up badly. Everybody gets frozen and it's game over.

YouTube video jO2UkfZdKv4

NVidia Jetson TX2: Torus Journey (720p60)

Torus Journey, from ShaderToy, squeezed into the TX2 at 60 fps:

YouTube video dvckA_1Rzq0

GPU Julia Fractals v1.6 (HQ)

Julia fractals. Depth 2048, rendered in 4K and downscaled. Not real-time at all.

YouTube video ShvUIA5C0GU

Thorn Fractals on NVidia Tegra X1

Raytraced Quaternion Julia Sets on NVidia Tegra X1 v1.3

I played around with the Thorn fractal code by Paul Bourke on the TX1 GPU. Real-time ofc. And some real-time Julia Quaternions, also on the TX1 GPU.

YouTube video VYn1VnKMDak YouTube video hNaHf-Y7iqI

GPU Raytracing on NVidia Tegra X1 v2.0 Remastered

Mellanox TILE-Gx36 Integer Raytracing v5

GPU Time and Load Bar on NVidia Tegra X1

Bouncing Spheres on NVidia Tegra X1

Is it possible to trace 128 spheres on the TX1 GPU? Yes, by using the CPU to do some preprocessing before passing it to the GPU.
Also a binary fixed point raytracer on the TILE-Gx mega-multicore CPU that can do 40 spheres.
And some random super simple physics simulations using the TX1 engine.
Article: GPURay - GPU+CPU Raytracer for NVidia Tegra X1
Article: Integer Raytracing on Tilera TILE-Gx

YouTube video lG2p2X-Dgr8 YouTube video 0vGjR_ptCj8 YouTube video fGHBtjWz9LU YouTube video aqfnas-GuWs

2016

NVidia Tegra X1 Load and Power Test

How to stress the TX1 GPU maximally. Also, it looks pretty cool. Careful, things might catch fire:

YouTube video KoaMyL2kVkQ

MultiQuake - Quake on Mellanox TILE-Gx36 CPU

MultiDoom - Doom on Mellanox TILE-Gx36 CPU

I made mega-multicore ports of Quake and Doom to show off the TILE-Gx CPU. Each instance runs on a single core.
Article: MultiQuake - Quake for Tilera TILE-Gx CPUs
Article: MultiDoom - Doom for Tilera TILE-Gx CPUs

YouTube video 6qETWBmvrNA YouTube video 527AaVgh_gQ

Julia Fractals on NVidia Tegra X1

Julia fractals depth 256 1080p60 guaranteed on a Tegra X1:

YouTube video foJShe8jq1I

Quake 2 on Tegra X1 OpenGL ES

I made an OpenGL TX1 port of Quake that ran on some Cisco hardware and sorted out all the technical issues. Top Cisco brass watched it. Nobody gave a fuck. It worked pretty well:

YouTube video UfeTzZmhafs Quake on TX1

2014

Raytracing on Tilera TILE-Gx

Raytracing on Cisco SX80 part 2

First iterations of the TILE-Gx raytracer using floating point.
Article: Raytracing on Tilera TILE-Gx

YouTube video iCAXU9Nx-N4 YouTube video Fn8R4toFun0

Licensing

All articles that are not labeled with a specific license are covered by this: Attribution-NoDerivatives 4.0 International (CC BY-ND 4.0).

All nonderivative source code files that are not labeled with a specific license are covered by this: CC0 1.0 Universal (CC0 1.0).
Derivative works retain their original license.

All images that are not labeled with a specific license are covered by this: CC0 1.0 Universal (CC0 1.0).

All videos that are hosted on YouTube are bound by the "Standard YouTube License". I am unable to find the actual license text. It's probably a good idea to follow it. Caveat lector.


Ekte Programmering Norwegian flag
American flag Real Programming
Ignorantus AS